Devlog 3


Welcome to our third devlog from GND Interactive

This is our third devlog, in which we focused on the camera movement, adding the background for the first level, changing the aesthetics of the main menu, and starting to implement the logic to handle the color changes of the first level's boss.

Since the last Devlog

Since the last devlog, we have been focusing on the following tasks:

  • Camera Movement: Players cannot separate if it means going off-camera.
  • Main menu assets

  • Innovative Boss Mechanic ( color shaders )
  • Environment (background)


What are we working on now?

We are currently working on setting up the first level, adjusting the win and lose conditions, and adding visual details to the lobby menus for both the server and the client.

Gameplay

See you in the next devlog!

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