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Metal Trigger Presentation!
Welcome to the second devlog of Metal Trigger! In this opportunity we will give details and specifications of the early development of the game.
The project is being developed under the Godot Engine by three students from the course Taller de Desarrollo de Videojuegos Multijugador CC5409-1 (Autumn 2025). This video game is an original run and gun game whose objective is to traverse two-dimensional levels killing the enemies acording to the color of the player.
The design of levels, the speed of the game and the main mechanic are inspired by games like "Metal Slug" and "The Legend of Zelda: Four Swords".
For now, the control mapping is with the keyboard:
Key | Movement |
W | Move up |
D | Move right |
A | Move left |
S | Move Down |
Up Arrow | Fire Up |
Left Arrow | Fire Left |
Right Arrow | Fire Right |
Down Arrow | Fire Down |
At this moment, the development state has progressed in the following topics
- Asset selection
- Creation of collaborative project
- Animations of the characters
- Character Firing
- Character Movement
- Main mechanical concept
Metal Trigger Story
The story of Metal Trigger is still in development. In future updates, we’ll dive deeper into the characters, the world they live in, and the events that drive the action forward. Stay tuned as we continue to shape the narrative behind the game!
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Metal Trigger
Metal Trigger is a 2D action video game.
Status | In development |
Authors | Gon-Code, Senapig, Lacosabuena |
Genre | Action |
Tags | Co-op, Indie, Multiplayer |
More posts
- Devlog 112 days ago
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